Crowdsource innovation

Supercharge your innovative thinking by crowdsourcing from a variety of minds and experiences.

Cherry pick talent

As you watch our learners blossom, you'll have the opportunity to make offers to top performers - recruitment like it should be.

Workplace fitness

Problem-solving skills are essential, but so is workplace fit. Paper Plane focuses on developing our learners' EQ and 'soft' skills like communication, collaboration and human centred thinking.

Digging deep

With coaching and mentoring throughout the project, learners get to understand themselves better, find their strengths and apply them to your challenges.

How it works

Define your project

We work with you to sketch out the specific challenge, learning objectives and desired outcomes for the project as we go.

Recruit learners

We recruit and select the very best learners for your project.

See solutions come to life

Learners pick up skills you value as they work through your challenge, assisted by mentors and coaches to deliver great outcomes.

Certify and hire talent

At the end of the project, you certify learners for the skills they've demonstrated. Like what you see? Make an offer.

Paper Plane have been a delight to work with. The team has a great passion for learning as well as teaching, which shows in their attitude and flows into their courses. The Paper Plane team are very friendly, and I found teaching alongside the Project Lead to be no fuss and a lot of fun as we learnt off each other in our different backgrounds and teaching styles. The company is organised, skilled, and passionate, which all make for a great experience for students and teachers alike. Overall, it's been an absolute pleasure and great experience to be a part of the Paper Plane team!
Ashlyn Lee
3D Printing Studios
"Our partnership with Delta cemented legitimacy for our business in the industry, whilst meeting with like-minded, committed creatives inspired fresh new ideas for future concepts. These young innovators thrived in the intimate, online environment, where ideas quickly sprung to instant data sharing in real time; from film trailers to articles and infographics. We can’t wait for our next course.
Angie Davis & Dustin Hollick
Switchboard Media
At Haworth, we treasure every opportunity to engage with those individuals (and organisations) with the courage to seek out new knowledge to improve the world around us. We believe in the power of collaborative design to create seismic change, so from the beginning the concept of Paper Plane we were hooked. This is the way education should be: Real. Inclusive. Inspirational.
Dylan Martyn
Haworth

The mentoring experience was extremely positive for us at Switchboard Media. Our partnership with Paper Plane concreted legitimacy for our business in the industry, whilst meeting for three hours weekly with like-minded, committed creatives inspired fresh new ideas for future concepts. The virtual classroom provided a safe space for learners, the course co-ordinator, and us, to communicate in turn without interruption or intimidation. We participated in the classes as equals with our learners, teaching them all that we knew, and learning from their youthful enthusiasm and innovative minds simultaneously. We can’t wait for our next course.

DUSTIN HOLLICK
Co-founder | Switchboard Media

Companies already participating

Case Studies

Create a Happier Workplace

LEARNERS: 10 | DURATION: 6 weeks |DELIVERY: Presentation
The Brief

The goal of this project is to understand how the application of design thinking can drive valuable and transformational innovation in the workplace. Incorporating insight into the mind, the body and nature, learners were asked to design a product or experience which promotes a happy and healthy workplace.

The Outcome

Trigami is an origami inspired workspace. Made with lightweight, soundproof materials, Trigami can be set up to support working individually or collaboratively. The flexible configuration is practical but also encourages play: fostering creativity, discovery and problem solving in the modern workplace.

The Future of Consumerism

LEARNERS: 10 | DURATION: 6 weeks |DELIVERY: Film script
The Brief

The goal of this project was to tell a story exploring different themes and ideas on how consumerism might change in the future, including the idea of ‘consumers as content’.

The Outcome

Learners had ultimate control over the direction of their stories and many extended the brief into the realms of science fiction. In ‘Introvision’ Ian Cook explores a world where human memories are up for sale and the unexpected costs and consequences of trading something so precious.

Create a Happier Workplace
The Future of Consumerism

Frequently Asked Questions

It really depends on the company. We know you're busy so we'll work with you to design a project that fits into your schedule.

Yes, partners will own the IP of ideas and concepts generated during the project. Students can also use the work they created in their career portfolio.

Match-making companies with the right talent is one of the things we do best, so it wouldn't surprise us if you were impressed. If you like what you see, make an offer!

Companies aren't charged for participating in a project unless they're putting their internal team on the project